https://www.scoop.co.nz/stories/BU2212/S00010/virtual-reality-health-and-safety-training-experience-wows-roadshow.htm
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Virtual Reality Health And Safety Training Experience Wows Roadshow |
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Health and safety professionals attending a WorkSafe roadshow had a virtual reality welding fume risk management experience courtesy of Company-X.
“It's really good,” said PPL Plastic Solutions Health, Safety, Environment and Quality Coordinator Jackie Uy.
Uy donned a Meta Quest 2 Headset to try out the interactive VR risk identificiation experience at the Worksafe Carcinogens and Airborne Risks roadshow in Hamilton.
“It's very simple and effective,” she said. “It is a really good training aid. It is absolutely going to be a good training tool.”
Uy’s only previous VR experience was driving a virtual forklift truck.
Company-X senior consultant Lance Bauerfeind said it was a unique creation.
“We really did not know what we wanted at the start. We knew we wanted a VR experience, but we had not come across one, so we had nothing really to do it on.”
As the discussions progressed the requirements became clear and developer Sebastian Dusterwald was involved.
Company-X built the VR welding experience for a Meta Quest 2 headset using the Unity game engine.
“We wanted to include learnings on risk identification and understanding that every situation has multiple high-and low-level controls. So, we are hoping to use it for internal training and engagement for our new inspectors who may not have much experience with welding fumes.”
“The biggest challenge was getting the interactions right,” Dusterwald said. “Making them feel intuitive to users with no prior VR experience. Little things, like turning buttons into objects in the VR world that the user could press with their hands, just like they would in the real world made a big impact.”
There was also some challenge in getting this complex environment working within the limits of the Meta Quest2 headset. Careful consideration went into the environment design, and what graphical features to use to maintain a smooth experience for users.
A few ideas were dropped to keep on time and within budget but the end solution provided WorkSafe with a brief yet comprehensive demonstration tool with which to engage with health and safety people across the country.
Unity allowed Dusterwald to get early prototype builds out very quickly to iterate on. This is a key requirement working with bleeding edge virtual reality technology when the best way to do things is often undefined.
CAPTION: IMPRESSIVE: Jackie Uy tries the WorkSafe VR welding experience at the WorkSafe roadshow in Hamilton.
Company-X offers world-leading software savvy delivered with a can-do attitude.
Founded in 2012 by software specialists David Hallett and Jeremy Hughes, Company-X immediately won contracts with New Zealand government departments and a US multinational.
The team has grown to more than 50 New Zealand-based software specialists, with only the best and brightest passing the Company-X interview and assessment process.
The Company-X team prides itself on experience in a wide range of technologies and languages and loves challenging problems.
Company-X ranked on the Deloitte Technology Fast 500™ Asia Pacific, a list of the fastest-growing technology companies in the Asia Pacific region, in 2017, 2018 and 2019.
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