2-D to 3-D and back again - making virtual real (77 Pieces)
(sticK - 24 Nov. 2010 ) Ever wondered why so many computer generated characters in movies these days are naked, or near enough to it? Alternatively, if they're not naked, everyone seems to wear cloaks and robes.
The main reason is because realistic clothes, that is, clothes that appear to drape and move and be natural, is an extremely difficult cinematic thing to pull off. To say that there's a mass of mathematics and algorithms behind achieving it is to totally understate the feat.
Enter Wellington-based American Sebastian Marino, who has an applied mathematics and computational physics background, as well as an Academy Award for his clothing simulations in the 1999 Star Wars movies.
He's just finished a two year gig at Weta Digital, and is about to take his and UCLA colleague partner Professor Joseph Teran's learnings in the virtual world and apply it to our everyday reality. It is sort of the reverse of what happens in actual life!

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