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Games Create Digital Learning Communities


MEDIA RELEASE

14 August, 2012

Games Create Digital Learning Communities

As a new way to further engage its learners, ILX Group (ILX), an accredited global provider of digital learning and consulting services has designed a suite of games to help make learning fun and create digital learning communities.

Significantly, these course specific games including Snakes & Ladders and Inca Treasure are already being used in 60 countries with over 5,000 app downloads recorded.

Michelle Phillips, Head of Asia Pacific for ILX said, “Each ILX digital learning course includes multiple choice questions incorporated into an examination simulator. It seemed like an obvious progression to take the content one step further and weave the courses’ content into a games format as an entertaining extension to learning. The feedback, particularly from the younger generation of learners, has been very positive and the uptake across Australia and New Zealand by individuals, corporates and governments is encouraging.”

“ILX prides itself on being a digitally focused business. We are the only learning provider in the world offering program and project management content in this games format. ILX has noted learners are choosing to work collaboratively to study the content via the games portals. The games are designed to accommodate either single or multi-player preferences and are therefore easily adapted for use in a classroom environment.”

“All of the games can be used on smart devices. This has contributed to the creation of digital learning communities, or groups of people learning collaboratively in their pursuit of program and project management qualifications. Trainer feedback has indicated there is plenty of laughter in the rooms when the games are in use. This is always a strong indicator of positive learner engagement with often complex subject matter,” she added.

Mark Townshend, Team Leader Project Management Specialists from Auckland Transport said, “Our organisation engaged ILX to undertake PRINCE2 training and was attracted to their blended learning approach that included classroom as well as digital learning. ILX also introduced us to their games’ suite as part of the classroom sessions. About 50 per cent of the study group used them. I think the games were great for breaking the tension during the learning phase. We used them in the study groups to facilitate a relaxed atmosphere and to promote discussion.”

“The light hearted nature, yet specific content focus via the games, greatly enhanced our digital learning experience and contributed to a more cohesive learning environment. I believe there is ‘a child in all of us’ and the games certainly helped entertain and bring the best out in the learners. The games were also used during up-skilling sessions to start and end the sessions to encourage both engagement and focused thinking. This strategy worked very well to assist in retaining information.”


New Zealand organisations currently using the games include Auckland City Council, Auckland Transport and Massey University.

The ILX Snakes & Ladders game is based on the traditional board game and provides learners with the opportunity to test their PRINCE2, ITIL or MSP knowledge in a fun and entertaining environment. These highly engaging exam simulators include 60 Foundation level questions which are randomly selected as learners progress through the game, so no game is ever the same. These games are available for download through iTunes and are priced from priced from AUD0.99/NZD1.29.

ILX Group is an expert in helping both individuals and organisations improve their capabilities when making the best decisions to support the delivery and growth of their business. It does this through the provision of quality learning and consultancy services covering Project, Program, Portfolio and Risk Management.

The company was established in the UK in 1988 and has offices internationally servicing over 5,000 corporate clients across 97 countries. ILX Group entered the Australian and New Zealand market in 2010 and has quickly established itself as a preferred supplier of digital learning in the P3RM space across both the public and private sectors.

ends

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